
--- I'm a first year student in Software engineering / Computer science at LUT University and an indie game developer.---
I possess a diverse technical background centered on software engineering, interactive media development and I also have a fair share of web development experience by making my own websites. I am also proficient in a variety of programming languages and have extensive experience utilizing industry-standard game engines, including Unity, Godot, and Unreal Engine (versions 4.0 through 5.6).
My creative workflow and unrestricted creativity is supplemented by technical expertise in 3D asset modeling and environment design within Blender.
Furthermore, I am skilled in systems architecture, specifically regarding hardware assembly and the implementation of custom BIOS firmware to achieve stable computational overclocking.
I'm an active developer with a focus in game development. My portfolio includes 'The Breached Facility,' a large-scale project currently in early access development. I am also overseeing a pipeline of emergent projects that I look forward to showcasing as they achieve technical stability.